Unity Instructions

How good and pleasant it is when brothers dwell together in unity! (Psalm 133:1)

Introduction

Unity is a biblically based, strategy card game where righteous cards are played in unity to enter into righteousness with other players and to defeat evil attacks. There are also festival cards that allow all of the players to celebrate each biblical festival.

Object of the Game

The object of the game is to win the game by playing all of your cards, where the final cards you play are two or more righteous cards or a single Unity card.

Game Cards

There are three categories of cards in this game: righteous (good cards), evil (bad cards), and festival cards.

The righteous card categories are: Trinity, Righteous Person, Righteous King, Twelve Tribes, Twelve Apostles, Righteous Object, Attribute of God, and Unity.

The evil card categories are Demon, Evil God, Evil Person, Evil King, Evil Object, and Evil Attribute. The festival cards represent the festivals that are described in Leviticus 23.

Many of the cards have special instructions written on the card that describe how to play them. If the instructions on a card refer to a human righteous card, it is referring to a Righteous Person, Righteous King, Twelve Tribes, or Twelve Apostles card.

Game Rules

The deck is shuffled, and each player is dealt 8 cards.

The player to the left of the dealer goes first. During a player's turn (called a "Free Turn"), a player can do one of the following:

  1. Make an evil attack on the next player by playing an evil card(s)
  2. (See Section 1: Making an Evil Attack below.)

  3. Make an invitation to enter into righteousness by playing any righteous card (See Section 2: Entering into Righteousness below.)
  4. Celebrate a Festival by playing a festival card.

(See Section 3: Celebrating a Festival below.)

Players play their cards until one player has no cards left, and has played his/her final turn by playing at least two righteous cards together, or by playing a Unity card. This player is the winner. If a player has played all cards but has not won, then the player must immediately draw two cards. If all

the cards of the deck are played, then the played cards are reshuffled and placed face down so they can be replayed. When cards are discarded during game play, they are to be placed in three face up piles: the righteous, evil and festival card discard piles.

Section 1. Making an Evil Attack

When an evil attack is made, the player who is attacked must use his/her turn to defeat the evil attack. (So, if there are three players, if player 1 attacks player 2, when the battle is over it is player 3's turn; unless a card defeating the attack specifically states that the player defeating the attack gets a free turn.)

An evil attack is made against your opponent (the player to your left if you are playing more than two players) by playing one or more evil cards of the same category (i.e. all evil Kings can be played together, all evil demons can be played together, etc. You CANNOT play evil kings with evil demons unless you have a card such as Asherah Pole which allows you to bring in two different categories of evil cards). The strength of the evil attack is determined by adding the point values of the evil cards. Evil object cards (like the "Idol") can be played on any evil character, adding points to that attack. An evil attack can have 0 points, such as playing an "Asherah Pole" by itself. If this happens the attack must still be defeated by your opponent who must present at least one righteousness card to defeat it. Yes, object cards can be played by themselves in an attack.

When an evil attack is made, the next player must defeat it in one of the following ways:

a. The responding player can play cards of the same category (i.e. a Righteous Person, Righteous King, Twelve Tribes, or Twelve Apostles card) together if the total of the cards is greater than the evil attack. This is called playing cards in unity.

(For example, a player attacks you with an evil card valued at 16 points.

You look at your card and notice that you have three Righteous person cards (three cards that have a praying hands icon at the top). One is valued at 6 points, another at 6 points, and another at 5 points for a total of 17 points. So, you play all three cards and defeat the evil attack. You can also add Righteous Object cards (such as the "Sandals of Peace"), which can be used on any Righteous character to add points to your total to defeat the evil attacks. One cannot play more righteous points then are necessary to defeat the attack. (In the above example, if you have another Righteous Person card, you cannot play that card because you are defeating the attack.)

b. Some Righteous cards have special abilities on them that allow you to defeat an evil card. (For example, when you play the "David" righteous card, it automatically defeats the Goliath evil card and forces your opponent to draw three cards. In this case if the Goliath card was combined with another evil card, the David card could still be used to defeat Goliath, but the other card would also need to be defeated separately.

c. There are several special types of cards that can be played by themselves or with other cards to defeat or reverse an evil attack. The instructions on how to play these cards are on the cards. Examples of these cards are:

  1. Unity cards - This card allows you to combine cards of different categories in order to defeat the attack. (For example; Say you have a Righteous Person card, a Righteous King card, and two Twelve Apostles cards in your hand. With the Unity card, you may play them all together against the evil attack!)
  2. Trinity cards - This card automatically defeats the attack and the attacker must draw four cards! After defeating the attack, it is still your turn.
  3. Attributes of God cards - These cards either reverse the evil back against the attacker (God’s Judgement) or ends the attack by causing the evil cards to go back into your attacker's hand (God’s Glory).
  4. Angel cards – These cards can be played with any righteous card to defeat any evil attack. After defeating the attack, it is still your turn.

d. If the responding player has an evil card(s) that is of greater point value than the evil attack, then that card can be played to defeat the evil attack. (Evil fighting evil.) The rules of defeating an evil attack with evil are the same as making an evil attack. (Only evil cards of the same category can be combined and evil object cards can be used to help defeat the attack). NOTE: There is a penalty for using evil to defeat an evil attack. The player that uses evil to defeat the evil attack MUST DRAW TWO CARDS.

e. If the player can do none of the above to defeat the evil attack, then the player must draw cards from the deck until the evil attack can be defeated. The player must stop drawing cards when the evil card can be defeated by Righteousness (option a, b or c). (The player is not obligated to play an evil card(s) to defeat the attack (option d). However, anytime while the player is drawing cards, the player can choose to defeat the attack with evil.).

In summary, If a player is able to defeat an evil attack with righteous cards in his/her hand, then that player must play the cards and cannot draw any cards. This includes playing Unity cards if necessary to defeat that attack. The player must either play the righteous cards to defeat the evil attack or defeat the evil attack with evil. If unable to defeat the evil attack with righteous cards, the player must draw cards (until the attack can be defeated. The player cannot play more righteous points than is necessary to defeat the attack.

Section 2. Make an invitation to enter into righteousness

An invitation is made to enter into righteousness by playing one or more righteous cards (i.e. a Righteous Person, Righteous King, Twelve Tribes, Twelve Apostles, Righteous Object, Trinity, Angel) in your hand of the same category. The cards must be of the same category unless you have a Unity or Shofar righteous object card that allows you to combine categories. When an invitation is extended, the next player must respond as follows:

a. If the next player has one or more cards of the righteous card category, then that player can choose to enter into righteousness by playing the card(s). If a card has the words "This card can be used to enter into righteousness with cards of another category", then it can be used to enter into righteousness even though it is a different category. Whenever a player is able to play cards from other categories to enter into righteousness (such as using a Unity card), then the next player can enter into righteousness by matching any of the previously played categories.

b. If the next player does not have any cards of the correct category or chooses not to enter into righteousness, then that player must draw the number of cards equal to the number of righteous cards that have already been played. (For example, Player 1 plays three Righteous kings, Player 2 plays one Righteous King, player 3 doesn't have any Righteous kings so he/she must draw four cards.) After drawing the cards, if the player happened to draw a card of the correct category, then he/she can enter into righteousness. (continuing the example: player 3 draws four cards and one of them is a Righteous king, he/she plays the Righteous king.)

Players continue to enter into righteousness until the righteousness chain is broken (a player can't play a card, even after drawing the penalty cards) or all players have entered in (everyone was able to play at least one Righteousness card of the same category). If someone breaks the chain, then the next person gets a free turn. If all players enter in, the player who entered in with the most righteousness cards gets a free turn. If there is a tie, the last person to enter in with the most righteousness gets the free turn.

(For example, player 1 plays two Righteous Kings. It is player 2’s turn and she plays two Righteous Kings. Player 3 has no Righteous Kings so he must draw four cards because four Righteous Kings have been played so far. He happens to draw a Righteous King, so he plays it. Player 4 has no Righteous Kings, so he now must draw five cards! Player 4 draws a Righteous King and plays it. Since all players entered in, it is now player 2’s turn since player 1 and 2 both played two cards, but player 2 was the last one to do it.)

Section 3. Celebrate a festival

When a festival card is played, each player celebrates the festival in turn (which means each player does what the festival card says), starting with the player that played the card. After the festival is celebrated, it is still the turn of the player that initiated the festival. If a player does not have the proper card(s) to celebrate the festival, then that player will not participate in the festival. Whenever cards need to be drawn from the righteous discard pile, the pile is first turned over, the cards are drawn by all players, then the pile is again placed face up.

My name is Dan Olds, the creator of Unity and Prophecy.
I would love to hear from you!

dan@oursalvation.com